﻿if GetLocale() ~= "zhTW" then return end

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--	Localization for zhTW client
--	Translation: Leg883, Mania, Tat2dawn, Tibles, Sakaras
----------------------------------------------------------------------------------------
L_GUI_BUTTON_RESET = "重載UI"
L_GUI_SET_SAVED_SETTTINGS = "為每個角色分別保存設定"
L_GUI_RESET_CHAR = "確定要重置你所有角色的'ShestakUI'設定?"
L_GUI_RESET_ALL = "確定要重置全部'ShestakUI'設定?"
L_GUI_PER_CHAR = "確定要設定/取消'每個角色單獨設定'模式?"
L_GUI_MAKE_SELECTION = "繼續調整設定前必須選擇一個選項"

-- General options
L_GUI_GENERAL_AUTOSCALE = "自動UI縮放"
L_GUI_GENERAL_UISCALE = "UI縮放(當'自動UI縮放'關閉時)"
L_GUI_GENERAL_WELCOME_MESSAGE = "歡迎信息"
L_GUI_GENERAL_LAG_TOLERANCE = "自動更新自訂延遲容許值"

-- Miscellaneous options
L_GUI_MISC_MARKING = "點擊Shift顯示團隊標記菜單"
L_GUI_MISC_INVKEYWORD = "自動邀請關鍵字(/ainv)"
L_GUI_MISC_SPIN_CAMERA = "AFK時旋轉鏡頭"
L_GUI_MISC_VEHICLE_MOUSEOVER = "駕駛框架解鎖"
L_GUI_MISC_QUEST_AUTOBUTTON = "任務/道具自動按鈕"
L_GUI_MISC_RAID_TOOLS = "團隊工具"
L_GUI_MISC_PROFESSION_TABS = "專業/商業框架顯示專業技能按鈕"
L_GUI_MISC_HIDE_BG_SPAM = "戰場内移除Boss表情信息"
L_GUI_MISC_ITEM_LEVEL = "人物介面顯示裝備的物品等級"
L_GUI_MISC_GEM_COUNTER = "人物介面顯示已鑲嵌的珠寶數量"
L_GUI_MISC_ALREADY_KNOWN = "彩色顯示已學會的食譜/坐騎/寵物"
L_GUI_MISC_DISENCHANTING = "快捷研磨/選礦/分解(Alt+左鍵)"
L_GUI_MISC_SUM_BUYOUTS = "結算拍賣物品的總金額"
L_GUI_MISC_CLICK_CAST = "簡單的點擊施法綁定"
L_GUI_MISC_CLICK_CAST_FILTER = "忽略玩家/目標框架點擊施法"
L_GUI_MISC_MOVE_BLIZZARD = "移動暴雪介面框架"
L_GUI_MISC_COLOR_PICKER = "改進型顏色選擇器"
L_GUI_MISC_ENCHANTMENT_SCROLL = "附魔介面顯示附魔卷軸數量"
L_GUI_MISC_ARCHAEOLOGY = "提示考古學文物辨識及冷卻"
L_GUI_MISC_CHARS_CURRENCY = "追蹤所有角色金錢信息"
L_GUI_MISC_ARMORY_LINK = "頭像菜單增加英雄榜鏈接"

-- Announcements options
L_GUI_ANNOUNCEMENTS = "通告提醒"
L_GUI_ANNOUNCEMENTS_DRINKING = "當敵人進食時,在聊天窗口進行通告"
L_GUI_ANNOUNCEMENTS_INTERRUPTS = "當你斷法成功時,在隊伍/團隊中進行通告"
L_GUI_ANNOUNCEMENTS_SPELLS = "當你施放相同法術時,在隊伍/團隊中進行通告"
L_GUI_ANNOUNCEMENTS_SPELLS_FROM_ALL = "檢視所有隊員的法術"
L_GUI_ANNOUNCEMENTS_LIGHTWELL = "當你放置光束泉時進行通告"
L_GUI_ANNOUNCEMENTS_TOY_TRAIN = "使用玩具火車/烈酒的遙控器時進行通告"
L_GUI_ANNOUNCEMENTS_SAYS_THANKS = "感謝Buff提供者"
L_GUI_ANNOUNCEMENTS_PULL_COUNTDOWN = "倒計時通告'/pc #'"
L_GUI_ANNOUNCEMENTS_FLASK_FOOD = "通告食物和合劑的用途"
L_GUI_ANNOUNCEMENTS_FLASK_FOOD_AUTO = "當團隊檢查就緒時進行通告"
L_GUI_ANNOUNCEMENTS_FLASK_FOOD_RAID = "在團隊頻道通告"
L_GUI_ANNOUNCEMENTS_FEASTS = "放置食物/大鍋/靈魂井/修理機器人時進行通告"
L_GUI_ANNOUNCEMENTS_PORTALS = "開啟傳送門/召喚儀式時進行通告"
L_GUI_ANNOUNCEMENTS_BAD_GEAR = "裝備錯誤的裝備時進行提醒"
L_GUI_ANNOUNCEMENTS_SAFARI_HAT = "檢查'狩旅團之帽'使用情況"

-- Automation options
L_GUI_AUTOMATION = "自動設定"
L_GUI_AUTOMATION_RESURRECTION = "戰場中自動釋放靈魂"
L_GUI_AUTOMATION_SCREENSHOT = "獲得成就時自動截屏"
L_GUI_AUTOMATION_SOLVE_ARTIFACT = "自動彈出幫助框架"
L_GUI_AUTOMATION_CHEFS_HAT = "自動裝備'大廚的帽子'"
L_GUI_AUTOMATION_ACCEPT_INVITE = "自動接受組隊邀請"
L_GUI_AUTOMATION_DECLINE_DUEL = "自動取消决鬥"
L_GUI_AUTOMATION_ACCEPT_QUEST = "自動接受任務"
L_GUI_AUTOMATION_AUTO_COLLAPSE = "副本中自動關閉任務追蹤框架"
L_GUI_AUTOMATION_SKIP_CINEMATIC = "自動跳過過場動畫"
L_GUI_AUTOMATION_AUTO_ROLE = "自動設定角色類型"
L_GUI_AUTOMATION_CANCEL_BAD_BUFFS = "自動取消非增益性質的Buff"
L_GUI_AUTOMATION_TAB_BINDER = "Tab只選定玩家"
L_GUI_AUTOMATION_LOGGING_COMBAT = "團隊副本時自動開啟戰鬥記錄"
L_GUI_AUTOMATION_CURRENCY_CAP = "自動彈出貨幣提示框"
L_GUI_AUTOMATION_BUFF_ON_SCROLL = "使用滑鼠滾輪施放Buff"
L_GUI_AUTOMATION_OPEN_ITEMS = "自動打開背包中的封裝物品"

-- Skins options
L_GUI_SKINS = "介面樣式增強"
L_GUI_SKINS_BLIZZARD = "暴雪默認介面"
L_GUI_SKINS_MINIMAP_BUTTONS = "小地圖插件圖示"
L_GUI_SKINS_CLCR = "CLCRet"
L_GUI_SKINS_CLCP = "CLCProt"
L_GUI_SKINS_COMBUSTION_HELPER = "CombustionHelper"
L_GUI_SKINS_BW = "BigWigs"
L_GUI_SKINS_DBM = "DBM"
L_GUI_SKINS_DXE = "DXE"
L_GUI_SKINS_OMEN = "Omen"
L_GUI_SKINS_RECOUNT = "Recount"
L_GUI_SKINS_BLOOD_SHIELD_TRACKER = "BloodShieldTracker"
L_GUI_SKINS_DOMINOS = "Dominos"
L_GUI_SKINS_FLYOUT_BUTTON = "FlyoutButtonCustom"
L_GUI_SKINS_NUG_RUNNING = "NugRunning"
L_GUI_SKINS_OVALE = "OvaleSpellPriority"
L_GUI_SKINS_CLIQUE = "Clique"
L_GUI_SKINS_ACE3 = "Ace3"
L_GUI_SKINS_PP = "PallyPower"
L_GUI_SKINS_CAPPING = "Capping"
L_GUI_SKINS_COOL_LINE = "CoolLine"
L_GUI_SKINS_ATLASLOOT = "AtlasLoot"
L_GUI_SKINS_TINY_DPS = "TinyDPS"
L_GUI_SKINS_FACE_SHOOTER = "FaceShooter"
L_GUI_SKINS_MAGE_NUGGETS = "MageNuggets"
L_GUI_SKINS_NPCSCAN = "NPCScan"
L_GUI_SKINS_VANASKOS = "VanasKoS"
L_GUI_SKINS_WEAK_AURAS = "WeakAuras"
L_GUI_SKINS_SKADA = "Skada"
L_GUI_SKINS_MY_ROLE_PLAY = "MyRolePlay"

-- Combat text options
L_GUI_COMBATTEXT = "戰鬥文字"
L_GUI_COMBATTEXT_ENABLE = "開啟xCT戰鬥信息"
L_GUI_COMBATTEXT_BLIZZ_HEAD_NUMBERS = "暴雪默認傷害/治療模式(需關閉xCT戰鬥信息)"
L_GUI_COMBATTEXT_DAMAGE_STYLE = "改變模型頂部/玩家頭像的傷害/治療字體"
L_GUI_COMBATTEXT_DAMAGE = "獨立顯示傷害輸出"
L_GUI_COMBATTEXT_HEALING = "獨立顯示治療輸出"
L_GUI_COMBATTEXT_HOTS = "Hot造成的治療"
L_GUI_COMBATTEXT_OVERHEALING = "過量治療輸出"
L_GUI_COMBATTEXT_PET_DAMAGE = "寵物傷害輸出"
L_GUI_COMBATTEXT_DOT_DAMAGE = "Dot造成的傷害"
L_GUI_COMBATTEXT_DAMAGE_COLOR = "傷害文字按法術類型著色"
L_GUI_COMBATTEXT_CRIT_PREFIX = "暴擊時文本左側修飾符號"
L_GUI_COMBATTEXT_CRIT_POSTFIX = "暴擊時文本右側修飾符號"
L_GUI_COMBATTEXT_ICONS = "傷害輸出技能圖示"
L_GUI_COMBATTEXT_ICON_SIZE = "傷害輸出圖示大小"
L_GUI_COMBATTEXT_TRESHOLD = "傷害輸出最小閥值"
L_GUI_COMBATTEXT_HEAL_TRESHOLD = "承受/輸出治療最小閾值"
L_GUI_COMBATTEXT_SCROLLABLE = "允許滑鼠調整滾動區域"
L_GUI_COMBATTEXT_MAX_LINES = "滾動區域顯示最大行數"
L_GUI_COMBATTEXT_TIME_VISIBLE = "信息保留時間(秒)"
L_GUI_COMBATTEXT_DK_RUNES = "死亡騎士符文恢復"
L_GUI_COMBATTEXT_KILLINGBLOW = "擊殺信息"
L_GUI_COMBATTEXT_MERGE_AOE_SPAM = "將AOE傷害合併為一條信息"
L_GUI_COMBATTEXT_MERGE_MELEE = "將多個自動攻擊傷害合併為一條信息"
L_GUI_COMBATTEXT_DISPEL = "當你驅散成功時提示"
L_GUI_COMBATTEXT_INTERRUPT = "當你斷法成功時提示"
L_GUI_COMBATTEXT_DIRECTION = "滾動方向('top'(向上) or 'bottom'(向下))"

-- Buffs reminder options
L_GUI_REMINDER = "Buff提示"
L_GUI_REMINDER_SOLO_ENABLE = "自身Buff缺失,圖示提示"
L_GUI_REMINDER_SOLO_SOUND = "自身Buff缺失,聲音提示"
L_GUI_REMINDER_SOLO_SIZE = "自身Buff提示圖示大小"
L_GUI_REMINDER_RAID_ENABLE = "團隊Buff缺失,圖示提示"
L_GUI_REMINDER_RAID_ALWAYS = "總是顯示Buff提示"
L_GUI_REMINDER_RAID_SIZE = "團隊Buff提示圖示大小"
L_GUI_REMINDER_RAID_ALPHA = "當團隊Buff存在時圖示透明度"

-- Raid cooldowns options
L_GUI_COOLDOWN_RAID = "團隊技能冷卻"
L_GUI_COOLDOWN_RAID_ENABLE = "開啟團隊技能冷卻"
L_GUI_COOLDOWN_RAID_HEIGHT = "團隊技能冷卻框架高度"
L_GUI_COOLDOWN_RAID_WIDTH = "團隊技能冷卻框架寬度"
L_GUI_COOLDOWN_RAID_SORT = "團隊技能冷卻向上延伸"
L_GUI_COOLDOWN_RAID_EXPIRATION = "按冷卻時間排序"
L_GUI_COOLDOWN_RAID_SHOW_MY = "自身團隊技能"
L_GUI_COOLDOWN_RAID_ICONS = "團隊技能冷卻圖示"
L_GUI_COOLDOWN_RAID_IN_RAID = "團隊中顯示團隊技能冷卻"
L_GUI_COOLDOWN_RAID_IN_PARTY = "隊伍中顯示團隊技能冷卻"
L_GUI_COOLDOWN_RAID_IN_ARENA = "競技場中顯示團隊技能冷卻"

-- Enemy cooldowns options
L_GUI_COOLDOWN_ENEMY = "敵對技能冷卻"
L_GUI_COOLDOWN_ENEMY_ENABLE = "開啟敵對技能冷卻"
L_GUI_COOLDOWN_ENEMY_SIZE = "敵對技能冷卻圖示大小"
L_GUI_COOLDOWN_ENEMY_DIRECTION = "敵對技能冷卻圖示方向(RIGHT/LEFT/UP/DOWN)"
L_GUI_COOLDOWN_ENEMY_EVERYWHERE = "始終顯示敵對技能冷卻"
L_GUI_COOLDOWN_ENEMY_IN_BG = "戰場中顯示敵對技能冷卻"
L_GUI_COOLDOWN_ENEMY_IN_ARENA = "競技場中顯示敵對技能冷卻"

-- Pulse cooldowns options
L_GUI_COOLDOWN_PULSE = "技能冷卻閃爍"
L_GUI_COOLDOWN_PULSE_ENABLE = "開啟冷卻閃爍提示"
L_GUI_COOLDOWN_PULSE_SIZE = "冷卻閃爍提示大小"
L_GUI_COOLDOWN_PULSE_SOUND = "播放聲音提醒"
L_GUI_COOLDOWN_PULSE_ANIM_SCALE = "動畫縮放"
L_GUI_COOLDOWN_PULSE_HOLD_TIME = "提示持續時間"
L_GUI_COOLDOWN_PULSE_THRESHOLD = "持續時間最小閾值"

-- Threat options
L_GUI_THREAT = "仇恨欄"
L_GUI_THREAT_ENABLE = "開啟仇恨欄"
L_GUI_THREAT_HEIGHT = "仇恨欄高度"
L_GUI_THREAT_WIDTH = "仇恨欄寬度"
L_GUI_THREAT_ROWS = "仇恨欄數目"
L_GUI_THREAT_HIDE_SOLO = "僅在隊伍/團隊中開啟"

-- Tooltip options
L_GUI_TOOLTIP = "提示資訊"
L_GUI_TOOLTIP_ENABLE = "開啟提示資訊增強"
L_GUI_TOOLTIP_SHIFT = "按下Shift時顯示提示資訊"
L_GUI_TOOLTIP_CURSOR = "提示資訊跟隨滑鼠"
L_GUI_TOOLTIP_ICON = "提示資訊中顯示物品圖示"
L_GUI_TOOLTIP_HEALTH = "生命值以百分比顯示"
L_GUI_TOOLTIP_HIDE = "隱藏快捷列的提示資訊"
L_GUI_TOOLTIP_HIDE_COMBAT = "戰鬥中隱藏提示資訊"
L_GUI_TOOLTIP_TALENTS = "天賦"
L_GUI_TOOLTIP_ACHIEVEMENTS = "成就比較"
L_GUI_TOOLTIP_TARGET = "目標的目標"
L_GUI_TOOLTIP_TITLE = "目標頭銜"
L_GUI_TOOLTIP_RANK = "公會階級"
L_GUI_TOOLTIP_ARENA_EXPERIENCE = "競技場等級"
L_GUI_TOOLTIP_SPELL_ID = "法術ID"
L_GUI_TOOLTIP_RAID_ICON = "團隊標記"
L_GUI_TOOLTIP_WHO_TARGETTING = "隊伍/團隊時,顯示關注成員(誰以目標為目標)"
L_GUI_TOOLTIP_ITEM_COUNT = "叠堆數量"
L_GUI_TOOLTIP_UNIT_ROLE = "角色類型"
L_GUI_TOOLTIP_INSTANCE_LOCK = "自身信息提示"
L_GUI_TOOLTIP_ITEM_TRANSMOGRIFY = "非幻化裝備提示"

-- Chat options
L_GUI_CHAT_ENABLE = "開啟聊天框增強"
L_GUI_CHAT_BACKGROUND = "聊天框背景"
L_GUI_CHAT_BACKGROUND_ALPHA = "聊天背景透明度"
L_GUI_CHAT_SPAM = "屏蔽無用系統信息('玩家1' 在決鬥中戰勝了 '玩家2')"
L_GUI_CHAT_GOLD = "屏蔽玩家垃圾信息"
L_GUI_CHAT_WIDTH = "聊天框寬度"
L_GUI_CHAT_HEIGHT = "聊天框高度"
L_GUI_CHAT_BAR = "聊天頻道快捷鍵"
L_GUI_CHAT_BAR_MOUSEOVER = "滑鼠懸停顯示聊天頻道快捷鍵"
L_GUI_CHAT_TIMESTAMP = "時間標簽顏色"
L_GUI_CHAT_WHISP = "接受密語時聲音提示"
L_GUI_CHAT_SKIN_BUBBLE = "聊天泡泡樣式增強"
L_GUI_CHAT_CL_TAB = "戰鬥記錄標簽"
L_GUI_CHAT_TABS_MOUSEOVER = "滑鼠懸停顯示頻道標簽"
L_GUI_CHAT_STICKY = "記住上一次使用的頻道"
L_GUI_CHAT_DAMAGE_METER_SPAM = "在鏈接中合併垃圾郵件"

-- Bag options
L_GUI_BAGS = "背包"
L_GUI_BAGS_ENABLE = "開啟背包增強"
L_GUI_BAGS_BUTTON_SIZE = "格子大小"
L_GUI_BAGS_BUTTON_SPACE = "格子間隔"
L_GUI_BAGS_BANK = "銀行每行格數"
L_GUI_BAGS_BAG = "背包每行格數"

-- Minimap options
L_GUI_MINIMAP_ENABLE = "開啟迷你地圖增強"
L_GUI_MINIMAP_ICON = "追蹤菜單"
L_GUI_MINIMAP_SIZE = "迷你地圖大小"
L_GUI_MINIMAP_HIDE_COMBAT = "戰鬥中隱藏迷你地圖"
L_GUI_MINIMAP_TOGGLE_MENU = "小地圖頂部快捷菜單"

-- Map options
L_GUI_MAP_BG_STYLIZATION = "開啟戰場地圖增強"
L_GUI_MAP_BOSS_COUNT = "世界地圖顯示Boss數據"
L_GUI_MAP_EXPLORE = "追蹤世界探險家/博學大師成就"
L_GUI_MAP_FOG_OF_WAR = "世界地圖全亮選項"

-- Loot options
L_GUI_LOOT_ENABLE = "開啟拾取增強"
L_GUI_LOOT_ROLL_ENABLE = "團隊拾取框架增強"
L_GUI_LOOT_ICON_SIZE = "拾取框架圖示大小"
L_GUI_LOOT_WIDTH = "拾取框架寬度"
L_GUI_LOOT_AUTOGREED = "滿級后自動貪婪綠色物品"
L_GUI_LOOT_AUTODE = "自動選擇分解"

-- Nameplate options
L_GUI_NAMEPLATE_ENABLE = "開啟單位名條增強"
L_GUI_NAMEPLATE_COMBAT = "戰鬥中自動顯示單位名條"
L_GUI_NAMEPLATE_HEALTH = "生命值以百分比顯示"
L_GUI_NAMEPLATE_CASTBAR = "施法條"
L_GUI_NAMEPLATE_HEIGHT = "單位名條高度"
L_GUI_NAMEPLATE_WIDTH = "單位名條寬度"
L_GUI_NAMEPLATE_AD_HEIGHT = "目標的單位名條額外高度"
L_GUI_NAMEPLATE_AD_WIDTH = "目標的單位名條額外寬度"
L_GUI_NAMEPLATE_CASTBAR_NAME = "法術名稱"
L_GUI_NAMEPLATE_THREAT = "仇恨情況"
L_GUI_NAMEPLATE_CLASS_ICON = "PvP時顯示職業圖示"
L_GUI_NAMEPLATE_NAME_ABBREV = "名字縮寫"
L_GUI_NAMEPLATE_GOOD_COLOR = "安全仇恨顏色"
L_GUI_NAMEPLATE_NEAR_COLOR = "臨界仇恨顏色"
L_GUI_NAMEPLATE_BAD_COLOR = "危險仇恨顏色"
L_GUI_NAMEPLATE_SHOW_DEBUFFS = "DeBuff圖示(需要關閉'名字縮寫')"
L_GUI_NAMEPLATE_DEBUFFS_SIZE = "DeBuff大小"
L_GUI_NAMEPLATE_HEALER_ICON = "戰場中顯示治療職業圖示"

-- ActionBar options
L_GUI_ACTIONBAR_ENABLE = "開啟快捷列增強"
L_GUI_ACTIONBAR_HOTKEY = "熱鍵文字"
L_GUI_ACTIONBAR_MACRO = "巨集名字"
L_GUI_ACTIONBAR_GRID = "快捷列空按鈕"
L_GUI_ACTIONBAR_BUTTON_SIZE = "按鈕大小"
L_GUI_ACTIONBAR_BUTTON_SPACE = "按鈕間隔"
L_GUI_ACTIONBAR_SPLIT_BARS = "#5 快捷列分段(2*6; 該選項開啟后將激活下側和右側所有快捷列)"
L_GUI_ACTIONBAR_CLASSCOLOR_BORDER = "快捷列按鈕邊框按職業著色"
L_GUI_ACTIONBAR_TOGGLE_MODE = "快捷列自由折疊(可隨時調節快捷列顯示數目)"
L_GUI_ACTIONBAR_HIDE_HIGHLIGHT = "關閉快捷列技能特效高亮"
L_GUI_ACTIONBAR_BOTTOMBARS = "底部快捷列數目(1, 2, or 3)"
L_GUI_ACTIONBAR_RIGHTBARS = "右側快捷列數目(0, 1, 2, or 3)"
L_GUI_ACTIONBAR_RIGHTBARS_MOUSEOVER = "滑鼠懸停顯示右側快捷列"
L_GUI_ACTIONBAR_PETBAR_MOUSEOVER = "滑鼠懸停顯示寵物快捷列"
L_GUI_ACTIONBAR_PETBAR_HIDE = "隱藏寵物快捷列"
L_GUI_ACTIONBAR_PETBAR_HORIZONTAL = "寵物快捷列橫向排列"
L_GUI_ACTIONBAR_STANCEBAR_MOUSEOVER = "滑鼠懸停顯示變身/姿態/圖騰快捷列"
L_GUI_ACTIONBAR_STANCEBAR_HIDE = "隱藏變身/姿態/圖騰快捷列"
L_GUI_ACTIONBAR_STANCEBAR_HORIZONTAL = "變身/姿態快捷列橫向排列"
L_GUI_ACTIONBAR_MICROMENU = "微型菜單"
L_GUI_ACTIONBAR_MICROMENU_MOUSEOVER = "滑鼠懸停顯示微型菜單"

-- Auras/Buffs/Debuffs
L_GUI_AURA_PLAYER_BUFF_SIZE = "玩家Buff圖示大小"
L_GUI_AURA_SHOW_SPIRAL = "漩渦冷卻樣式"
L_GUI_AURA_SHOW_TIMER = "層數堆疊"
L_GUI_AURA_PLAYER_AURAS = "玩家顯示法術效果"
L_GUI_AURA_TARGET_AURAS = "目標顯示法術效果"
L_GUI_AURA_FOCUS_DEBUFFS = "焦點顯示DeBuff"
L_GUI_AURA_FOT_DEBUFFS = "焦點的目標顯示DeBuff"
L_GUI_AURA_PET_DEBUFFS = "寵物顯示DeBuff"
L_GUI_AURA_TOT_DEBUFFS = "目標的目標顯示DeBuff"
L_GUI_AURA_BOSS_BUFFS = "Boss顯示Buff"
L_GUI_AURA_PLAYER_AURA_ONLY = "目標只顯示自身施放的DeBuff"
L_GUI_AURA_DEBUFF_COLOR_TYPE = "DeBuff按法術類型著色"
L_GUI_AURA_CAST_BY = "提示Buff/DeBuff提供者"
L_GUI_AURA_CLASSCOLOR_BORDER = "自身Buff圖示邊框按職業著色"

-- Unit Frames options
L_GUI_UF_ENABLE = "開啟單位框架增強"
L_GUI_UF_OWN_COLOR = "自定義顏色"
L_GUI_UF_UF_COLOR = "生命條顏色(如果啟用‘自定義顏色’)"
L_GUI_UF_ENEMY_HEALTH_COLOR = "敵對目標生命條以紅色著色"
L_GUI_UF_TOTAL_VALUE = "玩家/目標框架顯示詳細的文字變化"
L_GUI_UF_COLOR_VALUE = "生命值/魔法值按職業著色"
L_GUI_UF_BAR_COLOR_VALUE = "生命值按剩餘血量著色"
L_GUI_UF_UNIT_CASTBAR = "施法條"
L_GUI_UF_CASTBAR_ICON = "施法條圖示"
L_GUI_UF_CASTBAR_LATENCY = "施法延遲"
L_GUI_UF_CASTBAR_TICKS = "施法條跳數"
L_GUI_UF_SHOW_PET = "寵物框架"
L_GUI_UF_SHOW_FOCUS = "焦點框架"
L_GUI_UF_SHOW_TOT = "目標的目標框架"
L_GUI_UF_SHOW_BOSS = "Boss框架"
L_GUI_UF_BOSS_RIGHT = "右側顯示Boss框架"
L_GUI_UF_SHOW_ARENA = "競技場框架"
L_GUI_UF_ARENA_RIGHT = "右側顯示競技場框架"
L_GUI_UF_ICONS_PVP = "滑鼠懸停玩家/目標時,顯示PvP狀態"
L_GUI_UF_ICONS_COMBAT = "戰鬥標記"
L_GUI_UF_ICONS_RESTING = "休息標記"
L_GUI_UF_PORTRAIT_ENABLE = "玩家/目標頭像"
L_GUI_UF_PORTRAIT_CLASSCOLOR_BORDER = "頭像邊框按職業著色"
L_GUI_UF_PORTRAIT_HEIGHT = "頭像高度"
L_GUI_UF_PORTRAIT_WIDTH = "頭像寬度"
L_GUI_UF_PLUGINS_GCD = "公共CD計時條"
L_GUI_UF_PLUGINS_SWING = "普通攻擊計時條"
L_GUI_UF_PLUGINS_REPUTATION_BAR = "聲望條"
L_GUI_UF_PLUGINS_EXPERIENCE_BAR = "經驗條"
L_GUI_UF_PLUGINS_FRIENDSHIP_BAR = "友誼條"
L_GUI_UF_PLUGINS_SMOOTH_BAR = "平滑條"
L_GUI_UF_PLUGINS_TALENTS = "敵對玩家天賦"
L_GUI_UF_PLUGINS_COMBAT_FEEDBACK = "玩家/目標框架顯示戰鬥文字"
L_GUI_UF_PLUGINS_FADER = "自動隱藏玩家框架"
L_GUI_UF_PLUGINS_DIMINISHING = "競技場框架顯示技能遞減"

-- Unit Frames Class bar options
L_GUI_UF_PLUGINS_CLASS_BAR = "職業欄"
L_GUI_UF_PLUGINS_COMBO_BAR = "連擊點"
L_GUI_UF_PLUGINS_SHADOW_BAR = "暗影寶珠"
L_GUI_UF_PLUGINS_CHI_BAR = "真氣"
L_GUI_UF_PLUGINS_VENGEANCE_BAR = "復仇"
L_GUI_UF_PLUGINS_ECLIPSE_BAR = "日蝕/月蝕"
L_GUI_UF_PLUGINS_HOLY_BAR = "聖光能量"
L_GUI_UF_PLUGINS_SHARD_BAR = "靈魂碎片"
L_GUI_UF_PLUGINS_RUNE_BAR = "符文"
L_GUI_UF_PLUGINS_TOTEM_BAR = "圖騰"
L_GUI_UF_PLUGINS_RANGE_BAR = "距離顯示(僅牧師)"

-- Raid Frames options
L_GUI_UF_BY_ROLE = "按職責排序"
L_GUI_UF_AGGRO_BORDER = "邊框按仇恨值著色"
L_GUI_UF_DEFICIT_HEALTH = "團隊生命值虧減模式"
L_GUI_UF_SHOW_PARTY = "隊伍框架"
L_GUI_UF_SHOW_RAID = "團隊框架"
L_GUI_UF_VERTICAL_HEALTH = "垂直顯示團隊框架生命值"
L_GUI_UF_ALPHA_HEALTH = "滿血時淡化單位框架"
L_GUI_UF_SHOW_RANGE = "單位框架按距離變化設定透明度"
L_GUI_UF_RANGE_ALPHA = "單位框架超出距離的透明度"
L_GUI_UF_SOLO_MODE = "總是顯示玩家框架"
L_GUI_UF_PLAYER_PARTY = "在小隊中顯示玩家框架"
L_GUI_UF_SHOW_TANK = "團隊主坦克框架"
L_GUI_UF_SHOW_TANK_TT = "坦克目標的目標"
L_GUI_UF_RAID_GROUP = "小隊數目"
L_GUI_UF_RAID_VERTICAL_GROUP = "竪向排列團隊隊伍(僅在治療佈局中啟用)"
L_GUI_UF_ICONS_LEADER = "團隊隊長標記/助手標記/分配者標記"
L_GUI_UF_ICONS_ROLE = "團隊中顯示角色類型"
L_GUI_UF_ICONS_RAID_MARK = "團隊標記"
L_GUI_UF_ICONS_READY_CHECK = "就緒確認標記"
L_GUI_UF_PLUGINS_DEBUFFHIGHLIGHT_ICON = "高亮DeBuff圖示"
L_GUI_UF_PLUGINS_AURA_WATCH = "團隊法術監視"
L_GUI_UF_PLUGINS_AURA_WATCH_TIMER = "團隊減益時間"
L_GUI_UF_PLUGINS_HEALCOMM = "即將受到的治療"
L_GUI_UF_PLUGINS_AUTO_RESURRECTION = "滑鼠中鍵點擊已死亡的角色時,自動施放復活技能(Clique啟用時無效)"

-- Panel options
L_GUI_TOP_PANEL = "頂部信息面板"
L_GUI_TOP_PANEL_ENABLE = "開啟頂部信息面板"
L_GUI_TOP_PANEL_MOUSE = "滑鼠懸停時顯示頂部信息面板"
L_GUI_TOP_PANEL_WIDTH = "信息面板寬度"
L_GUI_TOP_PANEL_HEIGHT = "信息面板高度"

-- Stats options
L_GUI_STATS = "統計面板"
L_GUI_STATS_BG = "戰場分數"
L_GUI_STATS_CLOCK = "時鐘"
L_GUI_STATS_LATENCY = "延遲"
L_GUI_STATS_MEMORY = "記憶體佔用"
L_GUI_STATS_FPS = "幀數"
L_GUI_STATS_EXPERIENCE = "經驗"
L_GUI_STATS_COORDS = "座標"
L_GUI_STATS_LOCATION = "位置"

-- Error options
L_GUI_ERROR = "錯誤收集"
L_GUI_ERROR_BLACK = "隱藏黑名單錯誤"
L_GUI_ERROR_WHITE = "顯示白名單錯誤"
L_GUI_ERROR_HIDE_COMBAT = "戰鬥中隱藏所有錯誤提示"
